Like I mentioned earlier I have added morphing and skinning support for my plugin and here is a proof.
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Small update – I was able to get some nice level geometry from “Prinny – Can I really be a hero?” game. Test .obj files (import in blender or 3dsmax): plugin_prinny_test.rar Now i will focus on the indexed textures support. From phew days i’m coding my first plugin for psp. Bassicly it will allow user to rip all the data that is displayed on the screen from any game XD There are some similar tools for pc like: Right now I focused on textures – I can grab textures that are swizzled/unswizzled,in ram/vram… and for now only 4 formats( 5:6:5,5:5:5:1,4:4:4:4,8:8:8:8,…adding others). I’m saving textures to raw files with some additional information and have tool for pc that converts them to .bmp pictures. For geometry i will try to put all informations in .obj file format. So it could be opened in blender,3dsmax… etc.. In phew days I will post some example.
Sep
15
2009
Loading .smd models(Half-Life)Posted by Drakon in OpenGl, c++, tags: half life, skeletal animation, smd fileSup. Been busy like always but this time I’ve got some good stuff. I wanted to have loader for Half-Life models with skeletal animation support. I know this is old format but there are still god exporters for almost all 3d applications(3dsmax,blender…). Parsing .smd file is easy, render model with default pose is also easy – what is not so easy is to animate model and translate correctly skeleton…. I was working on this for some time and I did it For some time I’ve been working on my own engine for PSP. It’s starting to look quite nice. * Skybox. Thanks to my friend in near future there will be also nice terrain system with dynamic LOD and dynamic sky system(day/night cycles). Right now I’m working on some gui. Later I will add support for sound/music and physics. Hello:) Long time no post, but I think that’s a routine here… I’m working,coding,working and again coding…. ok, I also have some small vacation. Here’s the video from networking code from my psp engine/framework – that was first test so players movements are not so smooth. Now it’s working a lot better. Long time no new posts… I’m working on my engine for psp games. It will be used in “F*”,”Hey Blobby” and others (mainly) 3d games. I’m still implementing new functionality in the engine. Here are some tests: Things still to do: Zombies!!! Zombies everywhere:) For PSP First model of the zombie: This models are just the first ones and maybe will be changed. I’m coding base framework right now. Small log page of the project is here: F* Ok, about four hours ago, information about second concert of Dir en grey in Poland was announced XD And now I must be serious. Some good old Deg: [Mushi] [Embryo] |














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