Like I mentioned earlier I have added morphing and skinning support for my plugin and here is a proof.

MGS:Peace Walker – Snake:
snake

Star Wars:The Clone Wars…
starwars

Cloudy with a Chance of Meatballs:
cloudy

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Hi.

I have updated plugin – it’s now supporting model skinning and morphing. Tests in pspsdk are working ok bur in real games it’s sometimes not :/ Must debug this…

Screens :>
(Motorstorm Buggy)
ms1
(MGS:Peace Walker – maps)
metal1
metal2
(models converted do .obj files and displayed in Blender)

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Small update – I was able to get some nice level geometry from “Prinny – Can I really be a hero?” game.
I also made automatic tool that convert ripped raw data to .obj model format :>

Some screenshots :
prinny_test1
prinny_test2
prinny_test3

Test .obj files (import in blender or 3dsmax): plugin_prinny_test.rar

Now i will focus on the indexed textures support.

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From phew days i’m coding my first plugin for psp. Bassicly it will allow user to rip all the data that is displayed on the screen from any game XD

There are some similar tools for pc like:
3dvia-printscreen
ogle
3DRipperDX
but none for psp.

Right now I focused on textures – I can grab textures that are swizzled/unswizzled,in ram/vram… and for now only 4 formats( 5:6:5,5:5:5:1,4:4:4:4,8:8:8:8,…adding others).
There is also some support for geometry data – I know how many vertexes are there in model,know their positions and texture u,v…

I’m saving textures to raw files with some additional information and have tool for pc that converts them to .bmp pictures. For geometry i will try to put all informations in .obj file format. So it could be opened in blender,3dsmax… etc..

In phew days I will post some example.

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Sup. Been busy like always but this time I’ve got some good stuff. I wanted to have loader for Half-Life models with skeletal animation support. I know this is old format but there are still god exporters for almost all 3d applications(3dsmax,blender…). Parsing .smd file is easy, render model with default pose is also easy – what is not so easy is to animate model and translate correctly skeleton…. I was working on this for some time and I did it :) Screens from simple viewer:

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For some time I’ve been working on my own engine for PSP. It’s starting to look quite nice.
Current features:

* Skybox.
* SkyDome.
* Static model loading(.obj).
* Instancing for static objects.
* Skeletal and vertex animation(.md5,.md2).
* Changing meshes in md5 models(useful for ex in changing cloths on the character).
* Shadows.
* Simple cloth simulation.
* Simple water simulation.
* Virtual file system with compression and encryption.
* Client/Server framework for Internet connection.
* Texture Manager (loading png,tga,jpg,bmp…).
* Utilized message dialogue system from psp.(Errors,Info,save/load dialogue).
* Playing videos with sound(ex. for intro).
and other minor things…

Thanks to my friend in near future there will be also nice terrain system with dynamic LOD and dynamic sky system(day/night cycles).

Right now I’m working on some gui. Later I will add support for sound/music and physics.

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Hello:) Long time no post, but I think that’s a routine here…

I’m working,coding,working and again coding…. ok, I also have some small vacation.

Here’s the video from networking code from my psp engine/framework – that was first test so players movements are not so smooth. Now it’s working a lot better.

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Long time no new posts…

I’m working on my engine for psp games. It will be used in “F*”,”Hey Blobby” and others (mainly) 3d games.

I’m still implementing new functionality in the engine. Here are some tests:
- simple fake water http://drakon.xxl-web.pl/F_/F_rev_11.avi
- cloth simulation

Things still to do:
- better Ai
- terrain
- physics
- …

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Zombies!!! Zombies everywhere:) For PSP ;)
This words can simply describe this project:)

First model of the zombie:
Zombie
and your hero playing with it nicely:
hero

This models are just the first ones and maybe will be changed. I’m coding base framework right now.
I have currently working “remove/replace body part” system – 20090418182254.avi , and animation blending system – Animation blending.

Small log page of the project is here: F*

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Ok, about four hours ago, information about second concert of Dir en grey in Poland was announced XD
I just paid for my tickets :>

And now I must be serious.
They changed so much their style that I almost can’t recognize them any more :/

Some good old Deg:
[Drain Away]

[Mushi]

[Embryo]

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